WH3's lord wound times should be dynamically increased
Base wound time of 5 is probably ok. However, considering all the ways various lords can reduce it (skills, items, traits etc.), many lords including LLs end up with very short wound time like 2 turns (sometimes even 1). This leads to silly whack-a-mole in case of AI (LLs returning very quickly after you defeat them) and lack of consequences for losing a battle with an immortal lord in case of the player (they get back in no time). This isn't fun. This isn't immersive.
However, I don't think that simply increasing the wound time is the way to go, as this would be a bit obnoxious for the characters with fewer "sources" of wound time reductions. I think that it should be a bit more dynamic. For example, getting wounded again during a certain period of time (let's say 10 turns) could temporarily increase the wound timer by 2 and this would stack. Also, there could be more skills and items that increase the wound time of local enemy characters to balance all the wound time reductions you can get.