Even Bigger Map!
Just wanted to show one more update which added more optimizations for handling large "gridmap" objects.
The implementation used in the clip is a fixed-grid, but im working on the quad-tree implementation now i'll call a "quadmap".
EDIT: The demo im running does get around 55-60fps when im not recording, if you'd like to run it on your machine you can install the framework with:
pip install r3frame
and run the playground above with:
r3frame.play