Does that mean I can finally frontline with Iron fist?

Since the first day I've played Iron Fist I've always wanted to play him like a frontline brawler, always.
I knew somehow that is how the devs wanted him to be played, but because of his low health, high mobility and hit and run abilities he was stuck as a pure flank/diver...which sucked because his damage isn't meant for that.

Now I see the potential patch notes, his basic attacks damage are getting a slight nerf, but his special flurry punches will now deal additional percentage damage, and he has vastly improved survivability.

these are changes meant for a character that is supposed to stay in the frontline applying pressure and damage, while having an enhanced attack that will deal better damage the higher the enemy's health is.