Massive patch came out, full changelog in the post
Build 118
*Added Save Profiles menu with support for Steam Cloud and having separate saves
Added game option for managing visibility and colors on different kinds of health bars, letting you visually distinguish between player, enemy, alliedplayers and minion health bars
*Fixed Weapon Mastery attunement being inconsistent and sometimes broken
*Fixed Evasion being broken
*Added a graphic to the load screen with a game option to change its brightness
*Fixed trinket picker not showing attuned trinket descriptions
*Added separate icons to Monolith buffs
*Improved wording in a few different tooltips and descriptions
*Fixed trap room in Dungeon missing a reward
*Added HUD icon for Warriors Rage buff
*Fixed Rangers Entangle showing incorrect mana costs in its description
Balancing:
*Reduced trap damage scaling
*Added Architect effect Gentle Traps which lowers trap damage taken by 50%
*Changed Rogue class title from gold gain to reduced trap damage
*Buffed Ranger and Wizard class titles to give 3 instead of 2 of attack/spell power
*Life leech now heals over time with a maximum of filling your health to max over 5 seconds
*Improvements to player minions targeting and movement
*Slight adjustment to enchanting costs
*Imp reward when upgrading item levels now upgrades 5 levels with a max of +15 total on the item going beyond the blacksmiths total of +10
*Lightning attack from wizards in Courts now have slightly higher damage but it builds up over time giving you a chance to move away
*Avatar boss in New Game+ 5 and above now does some more damage with the slam in phase 3
*Two-handed maul damage increased from 150% to 175% weapon damage and Ground Slam increased from 200% to 250% weapon damage
*Charged shot with bows now penetrate up to 6 enemies instead of 4
*Bows now shoot 33% faster with a reduced movement speed penalty while attacking
*Dexterity bows no longer shoot slower while moving
New Game+:
*Experience rewards from enemies now go up by 33% every New Game+
*Enemies base armor and resistance now go up by 33% every New Game+
*Minor adjustment made to enemies base armor and resistance to increase slowly and progressively for every New Game+
*Enemies now do 5% more base damage per New Game+
*Lowered armor of the big eye enemies in Dark Halls in New Game+
Sorcerer:
*Lowered Frost Nova damage from 50/70/100/130/170 to 50/70/90/110/130 but increased their travel distance by 40%
*Increased Frost Nova - Frost Seekers trigger chance from 25%/50% to 33%/66%
*Lowered Discharge chaining from 2/4 to 2/3 and increased bounce dmg reduction from -10% to -20%
*Lowered Flame Wall cooldown from 15s to 13s
Ranger:
*Lowered ranger wind weaver cooldown from 0.5s to 0.25s
*Ranger wolf attack AoE increased in size
Wizard:
*Changed Magic Missiles damage from 40/50/70/90/130 to 50/60/70/85/100
Warlock:
*Fixed Drain Essence scaling but lowered it from 2%/3%/5%/7%/10% to 2%/2.5%/3%/3.5%/4%
*Lowered Drain Essence - Life Siphon restoration from 2%/3%/4% to 2%/2.5%/3%
*Lowered Chaos Blade damage from 100/120/160/200/260 to 100/120/140/160/180
*Lowered Chaos Rifts max amount from 4/4/6/6/8 to 4/4/5/5/6
*Lowered Blood Ritual - Leeching Ritual life leech 5%/7.5%/10% to 2%/3%/4%
Some builds have been overperforming significantly while others are underperforming, so while we are toning down some subclasses to keep progression challenging we are also improving others in order to try to increase the variety in viable builds.
We are open to hear additional feedback from the community and although we have been quite overwhelmed with the response, we are reading and listening to what you are saying and we are trying to improve the game to make it the best it can be and enjoyable to everyone.
For people who want to move their existing save to Steam Cloud, the process is to go in to the new Save Profiles menu, copy your current profile, select Steam Cloud as the location of your new profile, and finally switch to it.