what faction exclusivity induce at strategic level?

im playing collo because im infantry but also builder at frontline .

the wrong bunker design

the secondary smg make the diference.

but also and maybe more the grenadier suit as the grenad launcher HE ammo that destroy entrenched position easilly.

the assault rifle advantage with 40 mag vs 25 for ward.

their is few i can say about ward advantage else the rifle grenad attachement but without grenadier suit it wasted.

the demolition pack in inventory ok but rarely used.

what else ?

the autorifle is an early assault weapon and huge advantage to use rifle ammo.

for the vehicule i canot say since im solo and it requiert teamplay.

i guess every team of tripod mounted weapon enjoy the large ammo suit .

duno if rpg can use it .but this will just add a single munition to the poor 3 without emcumbrance comapred to 6he + 5 nade for the grenadier suit.

the question is for anyone who know the armors or push or tripod mount.

is the ward or collo get specific advantage ?

is it make the collo more infantry dominant?

in theory i mean sionce at my opinion the infantry win the war when well suplied and smart and from what i understood the warden won every wars .

note that i play on charlie because not very skilled and soloing.

by solo i dont mean partisan at all.