Running PF2E for players that will not strategize?
Hey folks, I need some advice (or maybe just a place to vent a little).
I'm running Pathfinder 2E for a group of players who, for the life of them, will not engage with tactical play. Now, don't get me wrong, I love these players, they're great people, and we have fun. But man, PF2E really wants you to at least pretend to think about teamwork and positioning.
Now, I’m not trying to force them into spreadsheets and flowcharts. They enjoy the game their way, and that’s fine. I just wish there was a way to nudge them toward some level of strategic thinking without feeling like a drill sergeant.
So, how do I gently guide my beloved chaos gremlins toward the beauty of flanking, Aid, and using buffs/debuffs without turning into That GM™? And if not possible, any adjustments I should make to encounter creation if it just doesnt stick?
Please refrain from radical advice like "make them learn through TPKs" or "just play a different system." I like PF2E! I just want to make it work better for this group.
Thanks in advance, y’all!