Has anyone else noticed that Dragonlance: Shadow of The Dragon Queen has DLC equipment?
Minor spoilers for Shadow of The Dragon Queen.
So I was taking a look through the new Dragonlance adventure and noticed the mass combat rules.
For those who haven't checked it out yet, Wizards of The Coast did not actually include mass combat rules in the adventure, instead recommending that the mass battles be resolved through the "Dragonlance: Warriors of Krynn" board game. (Sold separately.)
What I find off is not that they recommend you use the board game to resolve encounters, though, as they also provided instructions to just run the battles as regular D&D battles.
What makes me uneasy about the adventure is that, should you purchase and use the board game, the PCs are given magic items they would not have otherwise received in those encounters.
The board game exclusive rewards start out small, but quickly escalate. The board game battle rewards, in an ordered list below, are;
- Quaal's Feather Token and Inspiration
- "Saviors of Steel Springs" Title and Advantage on next Charisma(Deception or Persuasion) check made to influence a member of Kalaman's military
- One Superior Potion of Healing for each character and one Ring of Fire Resistance
- Allies have Advantage on their first attack roll or ability check in the next encounter
- +3 Shield or Talisman of Pure Good
The first four encounters' rewards' are still weird. The fifth, however, is absolutely ridiculous.
You do not receive the Talisman of Pure Good for defeating a fearsome foe, you do not receive the Talisman of Pure Good for solving a difficult puzzle.
You receive the Talisman of Pure Good, a Major Tier, Legendary magic item that every good-aligned Paladin or Cleric would want, because you spent about 90 bucks in real life.