Castle Ravenloft Re-Created for Divinity: Original Sin 2's Game Master Mode

Hey all, good morning!

I don't normally post, only comment, so I apologise in advance for any formatting issues.

Now that I've had a few months to decompress from the campaign, I figured I would share - I commissioned one of the top mod authors for Divinity: Original Sin 2, Luxen, to re-create Castle Ravenloft as a map for the Game Master mode. I used this map, along with others on the workshop, to run a successful roleplay-focused year-long Curse of Strahd campaign!

It is available to download for free through the Steam workshop. A few areas in the map may require you to move the players manually.

https://steamcommunity.com/sharedfiles/filedetails/?id=3345001419

I also had a variety of in-game assets commissioned for the campaign by Divinity mod maker Majora's:

https://steamcommunity.com/sharedfiles/filedetails/?id=2873168536&searchtext=ravenloft

It would take me a long time to explain how to use this map & the assets if you are unfamiliar with the Game Master Mode, but Larian has some tutorials on their YouTube channel explaining how to use the different functions within. I have used Game Master mode combined with SyrinScape & Discord to run five campaigns now over the last six years including the Lost Mines of Phandelver, Waterdeep: Dragon Heist, a few home brew campaigns and now Curse of Strahd! Definitely doable. If anyone has any questions, let me know!