Upcoming Birthday & State of Asset Editor and Console
Console We continue to make steady progress on the console version, and our core focus has been on further improving performance and stability. However, despite these advancements, we have more things we need to address before we reach the level of quality and the experience we want for you as our players.
We know many of you are eagerly awaiting the console release, but to set expectations clearly: we will not have a release before summer. We want to avoid any premature estimates and instead commit to providing you with reliable information when we’re closer to a launch-ready state.
Our goal remains unchanged: to bring Cities: Skylines II to console in the best possible shape.
Asset Editor The implementation of the Asset Editor has proven more technically challenging than initially anticipated due to the hefty amounts of built-in assets affected by the changes, but it is moving forward. Our focus is currently on removing Unity dependencies so we can provide a smoother, more responsive, and more reliable loading of the assets - both during loading screens and when changing playsets in Paradox Mods UI. Without this, the game freezes for extended periods of time and can become unstable. We want to support subscriptions to large amounts of assets with minimal performance side effects. We are also making the importing and baking of assets more asynchronous to reduce identifier conflicts with serialization. Assets created on different machines can easily cause these, resulting in the game getting confused about what assets it is actually trying to load.
Not much of an update :/