I Love Haloscreed, I still don’t love 10e.

Hello fellow Magos, we’re squarely mid edition now and AdMech has come a long way.

We have had an identity crisis for most of the edition, going from an elite costed army with no damage and slightly above average durability, to an oddly durable horde army with no damage, and now a semi-elite army that can be hard to shoot or whatever Haloscreed makes us.

I have been doing pretty well lately on the table, and enjoying having a detachment that allows a variety of units. Being able to juice up various portions of the army as needed is nice.

But I find 10e to still be an edition that doesn’t know what it wants to be. There’s too many cooks in the rules kitchen, and depending on what chef made your faction, your 10e experience is very different.

If you have a large collection of a faction you’ve been able to weather the storm of balance changes, but if you designed a list around one detachment you’ve probably gotten screwed.

It’s getting real old to see meta-lists in high level play dictate sweeping, often too heavy-handed, changes to the game environment. It’s also getting real old to be held hostage waiting on data-slates because a big event is coming up and GW doesn’t want to change things during the lead up.

Codexes are obsolete before they even ship. Rules are kinda streamlined from 9e, I guess, depending on what you’re playing. And I dunno, I feel like we’re in another middling edition of 40k that hopefully leads to a good one, but an edition we don’t remember too fondly.

I really hope 11th drops the codex roadmap for rules and balance. Make the things art books that contain updated combat patrols and crusade stuff. Divorce the rules and balance from release dates, so balance can be done both scheduled and as needed.

Again I am happy with Haloscreed, I’m just waiting for the inevitable hit it’s going to take due to be grossly over represented on the table. So long as GW doesn’t understand the survivor paradox, every time players get a nice thing we can look forward to it being dialed back later, rather than the detachments no one takes getting addressed properly.

For those of you struggling to get AdMech going, don’t feel bad 10e has been a labyrinth full of balance Minotaurs. Occasionally we all have run into one and gotten chopped.

I’ve been playing way more Kill Team, but KT is also staring at GW waiting for a needed balance change, and being held up for almost all the same reasons as 10e 40k.