Testing the x3 vs x6 Breacher

After reciving a suggestion, I have been testing with x3 Breacher and I found them to perform quite well , and I wanted to share those consideration. And try to make those comparison. (I have been testing ONLY with the Haloscreed).

Even though the x6 brick shoot harder and it's more point efficent, I feel like the the x6 it's only better in a Theoretical way.
While playing the x6 brick , if you are playing against a good enough player, you will rarelly find yourself being able to shoot with all of them, given how big (and hard to manouver) they are. And even if you were be able to shoot with all of them, it's really hard to have all of them in RAPID FIRE range.

As for the x3 brick , they are way easier to manouver and hide, and even being a block of x3 they shoot really really hard, being able to break trought alot of stuff without feeling bad about losing them after a trade.I would go as far as saying that it would be worth to attach a Manipuls , to make them even more consistent , EVEN if it is not theoretically point efficent (you know , the 5+ Crit), this would still save you 160 , that's a whole Onager or 10 Ruststalker or 2 Chicken walker etc etc.

I feel like the x6 it's mainly good on paper for how pricy and big they are, they only think I regretted running a x3 insted of the x6 it's the Overwatch , and when i find myself in front of things like Canis Rex or the Stormsurge.

What do you guys think about it?

TL;DR :

- x6 Too hard to manouver, too pricy , +shoots like a truck but almost overkill sometime, +Point efficient

- x3 Easier to manouver, shoots good enough for most of the target, don't feel like an overinvestiment, lack the same overwatch , might consider a leader for consistency, struggle against Super Heavy

I would like the breacher to go down -20pt per x6 (-10pt per x3) to feel less bad to run the x6